Source : Free On-Line Dictionary of Computing
collision detection
A class of methods for sharing a data
transmission medium in which hosts transmit as soon as they
have data to send and then check to see whether their
transmission has suffered a {collision} with another host's.
If a collision is detected then the data must be resent. The
resending algorithm should try to minimise the chance that two
hosts's data will repeatedly collide. For example, the
{CSMA/CD} protocol used on {Ethernet} specifies that they
should then wait for a random time before re-transmitting.
See also {backoff}.
This contrasts with {slotted protocols} and {token passing}.
(1997-03-18)