Source : Free On-Line Dictionary of Computing
Macintosh user interface
The {graphical user interface} used by
{Apple Computer}'s {Macintosh} family of {personal computers},
based on graphical representations of familiar office objects
(sheets of paper, files, wastepaper bin, etc.) positioned on a
two-dimensional "{desktop}" workspace.
Programs and data files are represented on screen by small
pictures ({icon}s). An object is selected by moving a {mouse}
over the real desktop which correspondingly moves the
{pointer} on screen. When the pointer is over an icon on
screen, the icon is selected by pressing the button on the
mouse.
A {hierarchical file system} is provided that lets a user
"{drag}" a document (a file) icon into and out of a {folder}
(directory) icon. Folders can also contain other folders and
so on. To delete a document, its icon is dragged into a
{trash can} icon. For people that are not computer
enthusiasts, managing files on the Macintosh is easier than
using the {MS-DOS} or {Unix} {command-line interpreter}.
The Macintosh always displays a row of menu titles at the top
of the screen. When a mouse button is pressed over a title, a
{pull-down menu} appears below it. With the mouse button held
down, the option within the menu is selected by pointing to it
and then releasing the button.
Unlike the {IBM PC}, which, prior to {Microsoft Windows} had
no standard {graphical user interface}, Macintosh developers
almost always conform to the Macintosh interface. As a
result, users are comfortable with the interface of a new
program from the start even if it takes a while to learn all
the rest of it. They know there will be a row of menu options
at the top of the screen, and basic tasks are always performed
in the same way. Apple also keeps technical jargon down to a
minimum.
Although the Macintosh user interface provides consistency; it
does not make up for an {application program} that is not
designed well. Not only must the application's menus be clear
and understandable, but the locations on screen that a user
points to must be considered. Since the mouse is the major
selecting method on a Macintosh, mouse movement should be kept
to a minimum. In addition, for experienced typists, the mouse
is a cumbersome substitute for well-designed keyboard
commands, especially for intensive text editing.
{Urban legned} has it that the Mac user interface was copied
from {Xerox}'s {Palo Alto Research Center}. Although it is
true that Xerox's {smalltalk} had a GUI and Xerox introduced
some GUI concepts commercially on the {Xerox Star} computer in
1981, and that {Steve Jobs} and members of the Mac and {Lisa}
project teams visited PARC, Jef Raskin, who created the Mac
project, points out that many GUI concepts which are now
considered fundamental, such as dragging objects and pull-down
menus with the mouse, were actually invented at Apple.
{Pull-down menu}s have become common on {IBM}, {Commodore} and
{Amiga} computers. {Microsoft Windows} and {OS/2}
{Presentation Manager}, {Digital Research}'s {GEM},
{Hewlett-Packard}'s {New Wave}, the {X Window System}, {RISC
OS} and many other programs and operating environments also
incorporate some or all of the desktop/mouse/icon features.
{Apple Computer} have tried to prevent other companies from
using some {GUI} concepts by taking legal action against them.
It is because of such restrictive practises that organisations
such as the {Free Software Foundation} previously refused to
support ports of their software to Apple machines, though this
ban has now been lifted. [Why? When?]
(1996-07-19)