Source : Free On-Line Dictionary of Computing
Zilog Z80
An 8-bit {microprocessor}. It was released in
July 1976 with a 2.5 MHz {clock rate}. The Z80 was a much
improved {Intel 8080} (as was the {Intel 8085}). It also used
8-bit data and 16-bit addressing, and could execute all of the
{8080} {op code}s as well as 80 new ones, instructions that
included 1, 4, 8 and 16-bit operations and even block move and
block I/O instructions. The {register set} was doubled, with
two banks of registers (including A and F) that could be
switched between. This allowed fast {operating system} or
{interrupt} {context switch}es. It features 3 types of
interrupt mode.
The Z80 also added two {index register}s (IX and IY) and
relocatable {vectored interrupt}s (via the 8-bit IV register).
Like many processors (including the {8085}), the Z80 featured
many undocumented op codes. Chip area near the edge was used
for added instructions, but fabrication made the failure of
these high. Instructions that often failed were just not
documented, increasing chip yield. Later fabrication made
these more reliable.
The thing that really made the Z80 popular was the memory
interface - the CPU generated it's own {RAM} {refresh}
signals, which meant easier design and lower system cost.
That and its {8080} compatibility and {CP/M}, the first
standard {microprocessor} {operating system}, made it the
first choice of many systems.
In addition to the original Z80 (2.5 MHz) there are the {Zilog
Z80A} (4 MHz), {Zilog Z80B} (6MHz) and {Zilog Z80H} (8 MHz)
versions. The popular {Hitachi HD64180} processor family adds
peripherals and an {MMU} to the Z80.
The {Zilog Z280} was an enhanced version with an {MMU} and
many new {op code}s.
The Z80 was used in the first {Nintendo} {Game Boy}. A
{Sharp} Z80 work-alike was used in the {GameBoy Color},
running at 4 MHz for GameBoy software or at 8 MHz for Game Boy
Color software. The Z80 was used in the {Sega} Master System
and the {Game Gear}.
{Gaby Chaudry Z80 site (http://www.gaby.de/z80/)}.
(2003-07-11)